After working on the Autodesk Alias SubD toolset, I wanted to improve my polygonal modelling skills. I completed a self-paced course called Master Car Creation in Blender by CGMasters. The course focuses on advanced modelling techniques to achieve the highest quality in terms of reflections.
Compared to Alias, Blender was quicker and more productive at the beginning of the process. Modelling and shading all surfaces in one software package is great but I did miss the flawless quality of NURBS surfaces.